Minecraft-like world generation in Unity using builtin Mathf.PerlinNoise function.

Alexander kask Elo 1746ca6c2c Removed unneeded components 11 months ago
Assets 1746ca6c2c Removed unneeded components 11 months ago
ProjectSettings aaf9419e5a Refactored code, added pooling and threading 11 months ago
.gitignore aaf9419e5a Refactored code, added pooling and threading 11 months ago
LICENSE aaf9419e5a Refactored code, added pooling and threading 11 months ago
README aaf9419e5a Refactored code, added pooling and threading 11 months ago

README

Minecraft-like world generation in Unity using builtin Mathf.PerlinNoise function. Features:

* World divided to 16x16 sized chunks
* Only chunks around the player are being generated on demand
* Only draws outer faces - even between chunks (skips sides and bottom)